mini checkpoint
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136
cava/.config/cava/config
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136
cava/.config/cava/config
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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
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[general]
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# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
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; mode = normal
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# Accepts only non-negative values.
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; framerate = 90
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# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
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# new as of 0.6.0 autosens of low values (dynamic range)
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# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
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autosens = 1
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overshoot = 0
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# Manual sensitivity in %. Autosens must be turned off for this to take effect.
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# 200 means double height. Accepts only non-negative values.
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; sensitivity = 100
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# The number of bars (0-200). 0 sets it to auto (fill up console).
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# Bars' width and space between bars in number of characters.
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bars = 0
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bar_width = 1.0
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bar_spacing = 1.0
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# Lower and higher cutoff frequencies for lowest and highest bars
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# the bandwidth of the visualizer.
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# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
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# Cava will automatically increase the higher cutoff if a too low band is specified.
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; lower_cutoff_freq = 50
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; higher_cutoff_freq = 10000
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[input]
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# Audio capturing method. Possible methods are: 'pulse', 'alsa' or 'fifo'.
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# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
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#
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# All input methods uses the same config variable 'source'
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# to define where it should get the audio.
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#
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# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
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# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
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#
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# For alsa 'source' will be the capture device.
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# For fifo 'source' will be the path to fifo-file.
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; method = pulse
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source = auto
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; method = alsa
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; source = hw:Loopback,1
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; method = fifo
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; source = /tmp/mpd.fifo
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[output]
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# Ouput method. Can be 'ncurses', 'noncurses' or 'raw'.
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# 'noncurses' is for systems that does not suport ncurses.
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# 'raw' is a 16 bit data stream of the bar heights that can be used to send to other applications.
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# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
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method = noncurses
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# Visual channels. Can be 'stereo' or 'mono'.
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# 'stereo' mirrors both channels with low frequencies in center.
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# 'mono' averages both channels and outputs left to right lowest to highest frequencies.
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channels = mono
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# Raw output target. A fifo will be created if target does not exist.
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; raw_target = /dev/stdout
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# Raw data format. Can be 'binary' or 'ascii'.
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; data_format = binary
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# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
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; bit_format = 16bit
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# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
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; ascii_max_range = 1000
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# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
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# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
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; bar_delimiter = 59
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; frame_delimiter = 10
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[color]
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gradient = 1
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gradient_color_1 = '#FFD1DC' # Pink
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gradient_color_2 = '#FFE4B5' # Peach
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gradient_color_3 = '#FFFACD' # Yellow
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gradient_color_4 = '#E0F8D0' # Light Green
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gradient_color_5 = '#C8F4E0' # Mint
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gradient_color_6 = '#B5EAD7' # Teal
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gradient_color_7 = '#D0E1F9' # Light Blue
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gradient_color_8 = '#E3D4F6' # Lavender
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gradient_color_9 = '#F6D6E5' # Rose
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gradient_color_10 = '#FFDDEE' # Pinkish
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[smoothing]
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# Percentage value for integral smoothing. Takes values from 0 - 100.
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# Higher values means smoother, but less precise. 0 to disable.
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; integral = 50
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# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
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monstercat = 0
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waves = 0
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# Set gravity percentage for "drop off". Higher values means bars will drop faster.
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# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
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gravity = 100
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# In bar height, bars that would have been lower that this will not be drawn.
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; ignore = 0
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[eq]
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# This one is tricky. You can have as much keys as you want.
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# Remember to uncomment more then one key! More keys = more precision.
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# Look at readme.md on github for further explanations and examples.
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#1 = 1 # bass
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#2 = 1
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#3 = 1 # midtone
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#4 = 1
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#5 = 1 # treble
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